


Since 3D creation isn't a linear process and always requires reiteration and testing, the process of creating an accessory can differ between individuals and various creation workflows. When designing an accessory model, you must export all of the components as a single.

In Studio, these cages are represented by WrapLayer objects. The outer cage of a t-shirt defines how additional layered accessories will stretch and fit over the t-shirt. The inside cage of a t-shirt defines how the t-shirt will stretch and fit over a character body. TThe outer cage defines the outer surface of the clothing item where any additional clothes can wrap and layer overĬage meshes indicate the inner and outer surfaces of a layered accessory. To create a custom Roblox accessory for your own experience or to sell on the Marketplace, it's important to start with the following: In experiences, Roblox renders all 3D accessories as Accessory objects that you can equip using character customization.Ĭustom accessories are first created in 3D modeling programs, such as Blender or Maya, before importing into Studio. Rigid accessories are accessories that attach to a specific location on an avatar and do not deform or stretch. Layerable accessories, or layered clothing, are accessories that stretch and fit over any body shape. 3D AccessoriesģD accessories are either layerable or rigid cosmetics that avatar characters can wear. Roblox also supports classic clothing, 2D images that can be applied to your character's surface. When joining most experiences, equipped cosmetic items load with the user's avatar character, allowing you to express yourself with a unique appearance wherever you go. Roblox users can obtain accessories and other cosmetic items from the Marketplace and use the Avatar Editor to equip and save items in their inventory. Accessories are cosmetic items that users can equip and wear on their avatar character, such as clothes, weapons, and props.
